Cartwright's been playing card games set in a galaxy far, far away since the mid '90s, and the same is true for many of his colleagues on Unlimited. The team's certainly got the credentials to create a classic TCG experience. But it wears its love of classic drafting on its sleeve, something Cartwright calls 'essential' to the experience. Yes, it's still accessible and won't be difficult for newcomers to pick up. When combined with limited play having apparently been baked into its DNA from the beginning (something that Cartwright himself acknowledges is ironic considering the game's title), Star Wars: Unlimited is being positioned as the competitive TCG player's trading card game. So far, we've seen two Leaders in in the first set ('Spark of Rebellion'): Luke Skywalker and Darth Vader. (It wouldn't make sense for Chewbacca to face down a Star Destroyer, after all.) Leaders can affect any unit regardless of arena, and you're also able to deploy them as units themselves later in the game.
Your units are then split into two distinct arenas - Ground and Space. Much like Magic: The Gathering's 'Commander' mode, it has you build decks around a specific Leader card. Although we'll get a more in-depth look at Star Wars: Unlimited gameplay in the run-up to its 2024 launch, we now have a better idea of how it'll operate.